morryatay
MCAlagaesian
Posts: 31
Minecraft: morryatay
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Post by morryatay on Feb 12, 2015 1:24:38 GMT
with the resource pack we could use 3d models to make branches instead of leaf blocks It may look a little funny having branches that aren't attached to each other... If you can, experiment with this and maybe take some screenshots so we can see what it would look like! If it actually worked that would be really cool. In the event that this doesn't turn out well, maybe we should have predefined default tree to leafless tree conversion that adds some branches while taking away leaves? They shouldn't just be like poles in the ground... what your now saying is easier than what i was suggesting, all we would need to do is run a WE command to replace leaves on the finished map with air and a fence block of the trees type and we'd be done
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Post by ThatRedhead on Feb 12, 2015 2:57:49 GMT
It may look a little funny having branches that aren't attached to each other... If you can, experiment with this and maybe take some screenshots so we can see what it would look like! If it actually worked that would be really cool. In the event that this doesn't turn out well, maybe we should have predefined default tree to leafless tree conversion that adds some branches while taking away leaves? They shouldn't just be like poles in the ground... what your now saying is easier than what i was suggesting, all we would need to do is run a WE command to replace leaves on the finished map with air and a fence block of the trees type and we'd be done I was more thinking it would remove the leaves and then have predefined patterns of branch placement for tree realism... Fences of the right tree type don't always (actually usually dont) really match the bark of the tree, but rather the inner wood color, while we would more like the bark color.
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Post by lubenqwebjartskular on Feb 15, 2015 2:07:13 GMT
what your now saying is easier than what i was suggesting, all we would need to do is run a WE command to replace leaves on the finished map with air and a fence block of the trees type and we'd be done I was more thinking it would remove the leaves and then have predefined patterns of branch placement for tree realism... Fences of the right tree type don't always (actually usually dont) really match the bark of the tree, but rather the inner wood color, while we would more like the bark color. Soo... in seasonal changes we would be replacing the leaves on trees for fall with pre-made branches? sounds like a good idea. i actually think that a year should be a LOT more than a few days. it should be more like a month of real time before it equals a year in MCA.
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Post by lubenqwebjartskular on Feb 15, 2015 2:10:15 GMT
guys... i don't want to be the one to point it out but wouldn't just having seasonal variations in a resource pack be a fair bit easier... It could be! We'd just switch the resource pack URL to the next season version on each restart in the same way we are planning to change the map. However, in addition to Red's point about changing physical parts of the world like certain trees, users will have to download at least four different resource packs when they first join the server during a specific season. The map changing system will not be part of MCAlagaesia when we release it. Creating these seperate maps would push release back way too far. That being said, it won't take too long to create some nice looking seasonal variants of the original map using filters and plugins such as WorldEdit. When someone decides to make a resource pack, we will talk about this idea with him or her. Or it. i think that we should get a whole team working on a resource pack so that it actually looks good and gets done in time. i TRIED making a blue dragon texture, but really itjust looked like someone had put blue paint all over the ender dragon . but i would still like to help making a resource pack for MCA.
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Post by lubenqwebjartskular on Feb 17, 2015 3:52:21 GMT
Red and i was talking on another thread about how trees could grow over the seasons. like, every 5 (game) years a cycle occurs that the trees grow up, drop saplings, die, and then the baby saplings grow up again to complete the cycle. this system would work differently from the pre-determined tree mining areas.
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Post by ThatRedhead on Feb 17, 2015 5:18:15 GMT
Red and i was talking on another thread about how trees could grow over the seasons. like, every 5 (game) years a cycle occurs that the trees grow up, drop saplings, die, and then the baby saplings grow up again to complete the cycle. this system would work differently from the pre-determined tree mining areas. I feel like the changeability of trees in this scenario would prevent a lot of design with important or detailed tree design. In real life trees usually last much longer than 5 years...more like at least 20, at most 1k.
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morryatay
MCAlagaesian
Posts: 31
Minecraft: morryatay
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Post by morryatay on Feb 17, 2015 21:12:44 GMT
Red and i was talking on another thread about how trees could grow over the seasons. like, every 5 (game) years a cycle occurs that the trees grow up, drop saplings, die, and then the baby saplings grow up again to complete the cycle. this system would work differently from the pre-determined tree mining areas. well as a thing i have been thinking of is a plugin to make custom trees grow from saplings, it could work with this idea but i don't believe it to be possible as trees would become roaming after awhile
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Post by lubenqwebjartskular on Feb 18, 2015 3:51:03 GMT
Red and i was talking on another thread about how trees could grow over the seasons. like, every 5 (game) years a cycle occurs that the trees grow up, drop saplings, die, and then the baby saplings grow up again to complete the cycle. this system would work differently from the pre-determined tree mining areas. I feel like the changeability of trees in this scenario would prevent a lot of design with important or detailed tree design. In real life trees usually last much longer than 5 years...more like at least 20, at most 1k. So? change the cycle to last 50 years.
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Post by ThatRedhead on Feb 23, 2015 3:01:47 GMT
I feel like the changeability of trees in this scenario would prevent a lot of design with important or detailed tree design. In real life trees usually last much longer than 5 years...more like at least 20, at most 1k. So? change the cycle to last 50 years. Even if a year is only 12 days, that would be 600 days before a tree cycles... :/ at that point it would really make like no difference if you just didn't have it change...
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Post by lubenqwebjartskular on Feb 23, 2015 18:42:44 GMT
So? change the cycle to last 50 years. Even if a year is only 12 days, that would be 600 days before a tree cycles... :/ at that point it would really make like no difference if you just didn't have it change... so not really a point then.
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Post by ThatRedhead on Mar 7, 2015 5:26:40 GMT
Even if a year is only 12 days, that would be 600 days before a tree cycles... :/ at that point it would really make like no difference if you just didn't have it change... so not really a point then. Purty much. ^pretty much in southern accent ^another word to add to MCA dictionary
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Post by lubenqwebjartskular on Mar 7, 2015 21:23:04 GMT
ADDED NEW WORD
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Post by ThatRedhead on Mar 9, 2015 20:40:33 GMT
Yes, I noticed I'm just pointing out that like half the words are coming from me... Other people need to contribute some new words too. Help us make the MCA Unofficial Dictionary! (MUD)
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Post by lubenqwebjartskular on Mar 10, 2015 6:42:45 GMT
Yes, I noticed I'm just pointing out that like half the words are coming from me... Other people need to contribute some new words too. Help us make the MCA Unofficial Dictionary! (MUD) totally not true. i put words in too... oh wait im the other half...
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