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Post by person55 on Dec 13, 2014 20:45:10 GMT
Well all this sounds sweet! I know that you can track the amount of time someone has logged on a server with Plugins, and, say every 10 hours logged, it boosts you up a rank. Now this rank wouldn't DO anything, it would only be attached in the code, and to get it you would do something like ./rankup . With each higher rank, you would have a higher chance of being selected as a dragon rider. Taking this into account, there would have to be automatic kick after a certain time idling, and players in ./afk would have to be excluded from the counting feature. Also, since im guessing the server will be in Adventure mode, as it is an RPG server, you shouldn't have to worry about AFK machines.
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Post by lubenqwebjartskular on Dec 13, 2014 23:15:15 GMT
yes, i think so. that's what the developers said in another post for creating urgal AI with zombies
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Post by MCAlagaesia on Dec 14, 2014 11:54:29 GMT
Using blazes as the medium would be great to show the dragon first beginning to fly. What do you think about using ghasts as a size before full size? It would be the stage where they begin to breathe fire and they would still fly. With all this use of other mobs though, AI behavior of the low stage dragons might be off. Is it possible to modify mob AI with plugins? Yes, it is possible to modify AI with plugins. There is a problem though: We can re-skin mobs, but we can't change their model. A ghast would make for one really fat dragon, and a blaze for a very tall one. Silverfish should be ok though, they're about the right shape.
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Post by MCAlagaesia on Dec 14, 2014 12:03:43 GMT
I agree with you that we shouldnt get random , inactive players getting to be the dragon riders who are meant to be the protectors of alageasia/the server and that a ranking should be in place to stop this happening. what we dont want happening is people paying to get honor points or just rank farming because that would ruin the dragon rider aspect of the server, i think. Also if we want to make "baby" dragons all we need to do is use a custom resource pack in 1.8. i know this SOUNDS crazy but in 1.8 resource packs can have custom block and entity models. so all we'd have to do is find a mob no one is ever going to see that's the right block dimensions, re-texture it and change is behavior code. when the "baby dragon" reaches maturity it replaces it with an ender dragon. however with this method baby dragons may or may not be able to fly, and the groth chende would be REALLY unrealistic. it may not even be possible, but hey its just an idea. lubenqwe brightscales I should have read this before replying to Red! Can you direct me to some information about this entity model editing? Unlike most games, Minecraft models aren't build with third-party modelling software and then imported. Entity models are hard-coded into the game: They don't have an external model file. I just don't see how they could have done this in such a short time, as it takes a complete re-write of how entities are loaded, saved, handled, etc.
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Post by ThatRedhead on Dec 14, 2014 15:15:28 GMT
I agree with you that we shouldnt get random , inactive players getting to be the dragon riders who are meant to be the protectors of alageasia/the server and that a ranking should be in place to stop this happening. what we dont want happening is people paying to get honor points or just rank farming because that would ruin the dragon rider aspect of the server, i think. Also if we want to make "baby" dragons all we need to do is use a custom resource pack in 1.8. i know this SOUNDS crazy but in 1.8 resource packs can have custom block and entity models. so all we'd have to do is find a mob no one is ever going to see that's the right block dimensions, re-texture it and change is behavior code. when the "baby dragon" reaches maturity it replaces it with an ender dragon. however with this method baby dragons may or may not be able to fly, and the groth chende would be REALLY unrealistic. it may not even be possible, but hey its just an idea. lubenqwe brightscales I should have read this before replying to Red! Can you direct me to some information about this entity model editing? Unlike most games, Minecraft models aren't build with third-party modelling software and then imported. Entity models are hard-coded into the game: They don't have an external model file. I just don't see how they could have done this in such a short time, as it takes a complete re-write of how entities are loaded, saved, handled, etc. Lubenque, if this is true, I'd also like to know how, because I'm also in the middle of building a mazerunner server, and instead of stacking cave spiders and slimes it would be cool to just add a griever entity model
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Post by person55 on Dec 14, 2014 18:56:50 GMT
Woah, this is all sounding awesome! Cant wait to see some of the end products
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Post by lubenqwebjartskular on Dec 15, 2014 3:18:29 GMT
I should have read this before replying to Red! Can you direct me to some information about this entity model editing? Unlike most games, Minecraft models aren't build with third-party modelling software and then imported. Entity models are hard-coded into the game: They don't have an external model file. I just don't see how they could have done this in such a short time, as it takes a complete re-write of how entities are loaded, saved, handled, etc. Actually, sorry to get every ones hopes up, i should have done more research on this before i posted. I only found out now that its only BLOCK models that you can change and even then its only graphic . but in my defense i did say i might be wrong... but actually sorry i got it wrong. lubenqwe
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Post by MCAlagaesia on Dec 15, 2014 3:22:44 GMT
I should have read this before replying to Red! Can you direct me to some information about this entity model editing? Unlike most games, Minecraft models aren't build with third-party modelling software and then imported. Entity models are hard-coded into the game: They don't have an external model file. I just don't see how they could have done this in such a short time, as it takes a complete re-write of how entities are loaded, saved, handled, etc. Actually, sorry to get every ones hopes up, i should have done more research on this before i posted. I only found out now that its only BLOCK models that you can change and even then its only graphic . but in my defense i did say i might be wrong... but actually sorry i got it wrong. lubenqwe Aww, that's ok :-) At least we can still do baby dragons/silverfish! :-) We can even put them on invisible bats to make them fly around you!
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Post by ThatRedhead on Dec 15, 2014 3:40:38 GMT
Actually, sorry to get every ones hopes up, i should have done more research on this before i posted. I only found out now that its only BLOCK models that you can change and even then its only graphic . but in my defense i did say i might be wrong... but actually sorry i got it wrong. lubenqwe Aww, that's ok :-) At least we can still do baby dragons/silverfish! :-) We can even put them on invisible bats to make them fly around you! Ooh that's a good second stage!
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Post by lubenqwebjartskular on Dec 15, 2014 3:59:24 GMT
Aww, that's ok :-) At least we can still do baby dragons/silverfish! :-) We can even put them on invisible bats to make them fly around you! actually, could we make BATS be baby dragons? would that work?
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Post by MCAlagaesia on Dec 15, 2014 4:30:26 GMT
Aww, that's ok :-) At least we can still do baby dragons/silverfish! :-) We can even put them on invisible bats to make them fly around you! actually, could we make BATS be baby dragons? would that work? Wow, why didn't we think of that! Awesome idea! Plus, the wings would actually move! Alright... Dragon Hatchling - Silverfish (cannot fly) Dragon (Young) - Bat, retextured (Flies around player) Dragon (Mature) - Ender Dragon
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Post by ThatRedhead on Dec 15, 2014 4:44:28 GMT
actually, could we make BATS be baby dragons? would that work? Wow, why didn't we think of that! Awesome idea! Plus, the wings would actually move! Alright... Dragon Hatchling - Silverfish (cannot fly) Dragon (Young) - Bat, retextured (Flies around player) Dragon (Mature) - Ender Dragon Turned out all good with stages anyway! And can the max hunger continue to increase slowly over time? Like one more every month or so?
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Post by lubenqwebjartskular on Dec 16, 2014 7:11:10 GMT
Turned out all good with stages anyway! And can the max hunger continue to increase slowly over time? Like one more every month or so? wait, the dragons hunger, or the extra hunger that the dragons give you? or both?
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Post by lubenqwebjartskular on Dec 16, 2014 7:13:27 GMT
Wow, why didn't we think of that! Awesome idea! Plus, the wings would actually move! Alright... Dragon Hatchling - Silverfish (cannot fly) Dragon (Young) - Bat, retextured (Flies around player) Dragon (Mature) - Ender Dragon could i do some of the textures for the dragons? i could even (attempt) to make a full alagaesia texture pack!
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Post by MCAlagaesia on Dec 16, 2014 8:34:14 GMT
Wow, why didn't we think of that! Awesome idea! Plus, the wings would actually move! Alright... Dragon Hatchling - Silverfish (cannot fly) Dragon (Young) - Bat, retextured (Flies around player) Dragon (Mature) - Ender Dragon could i do some of the textures for the dragons? i could even (attempt) to make a full alagaesia texture pack! You sure can! Can't wait to see it if you do! I'll have to give you a short list of retextures that need to be done, but otherwise it's basically the vanilla pack. Because it's the default pack for the server, we don't want to give players a pack that they might not like, thus it'll be mostly vanilla with some retextures. When the default pack is complete, we'll look at adding on to other popular packs (if permitted, of course) to make them suitable for MCAlagaesia.
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