morryatay
MCAlagaesian
Posts: 31
Minecraft: morryatay
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Post by morryatay on Jan 28, 2015 6:49:07 GMT
As you can probably guess from the title this post is about things that need to be addressed. The 1st issue is what time period in Alagaesia's history are we building. There are 3 obvious choices for this, they are listed below. 1st Choice | When the dragon riders were at the peak of their power | 2nd Choice | After Galbatorix's Betrayal of the riders | 3rd Choice | After Eragon Defeats Galbatorix |
The 2nd issue is what season we are going to set Alagaesia in the choices are listed below. 1st Choice | Spring | 2nd Choice | Summer | 3rd Choice | Autumn | 4th Choice | Winter | 5th Choice | Dynamic |
Dynamic seasons are possible, but would be difficult to pull off, they would need plugins to control snowfall height, as well as additional biome-sheets in resource packs If there is anything else that People feel Need to be addressed could they put it in the comments below.
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Post by MCAlagaesia on Jan 28, 2015 10:33:50 GMT
The first query was addressed here - mcalagaesia.boards.net/thread/64/time-frame-roleplaying-serverThere's quite an extensive discussion!! The second question is more difficult. There could be an option to have multiple maps, each relating to a season. Summer, bright, long days (Courtesy of our day extension plugin), etc Autumn, leaves start to fall from deciduous trees, days begin to shorten, etc Winter, Snow in most parts of the map, deciduous trees are bare, snow falls instead of rain Spring, days begin to lengthen, deciduous trees have brighter leaves (eg. oak leaves instead of birch leaves), more flowers on the ground, etc They would be cycled automagically on server restarts, meaning that an entire MCAlagaesia year would last 4 days real-time. If we wanted years to last longer, the maps could be switched on every second, third, fourth, etc restart instead. If we want to go all out, we could create even more maps. I'll use a compass to illustrate this... There's North, North North East, North East, East North East, East, etc. We could create maps in between each season. Autumn, Autumn Autumn Winter, Autumn Winter (Snow starts to appear), Winter Autumn Winter (Biomes change to colder variants, forcing snow to fall instead of rain), Winter (Complete snow coverage in many parts of the map) Well, that's a strange analogy! Dynamic biomes have never been done like this in Minecraft. MCAlagaesia could be first!
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Post by ThatRedhead on Feb 1, 2015 4:38:10 GMT
The first query was addressed here - mcalagaesia.boards.net/thread/64/time-frame-roleplaying-serverThere's quite an extensive discussion!! The second question is more difficult. There could be an option to have multiple maps, each relating to a season. Summer, bright, long days (Courtesy of our day extension plugin), etc Autumn, leaves start to fall from deciduous trees, days begin to shorten, etc Winter, Snow in most parts of the map, deciduous trees are bare, snow falls instead of rain Spring, days begin to lengthen, deciduous trees have brighter leaves (eg. oak leaves instead of birch leaves), more flowers on the ground, etc They would be cycled automagically on server restarts, meaning that an entire MCAlagaesia year would last 4 days real-time. If we wanted years to last longer, the maps could be switched on every second, third, fourth, etc restart instead. If we want to go all out, we could create even more maps. I'll use a compass to illustrate this... There's North, North North East, North East, East North East, East, etc. We could create maps in between each season. Autumn, Autumn Autumn Winter, Autumn Winter (Snow starts to appear), Winter Autumn Winter (Biomes change to colder variants, forcing snow to fall instead of rain), Winter (Complete snow coverage in many parts of the map) Well, that's a strange analogy! Dynamic biomes have never been done like this in Minecraft. MCAlagaesia could be first!OK so just gonna say this about the seasons: my Ellesmera tree house I'm building on the build server looks pretty awesome without leaves, just letting you know... I think it is definitely possible, but I'd make the seasons a little bit longer each. Maybe two days each. And on the second day it transitions from one to the next. Like- Day 1: Summer Day 2: Summer-Fall Day 3: Fall Day 4: Fall-Winter Day 5: Winter Day 6: Winter-Spring Day 7: Spring Day 8: Spring-Summer Or maybe actually what would be better would be two days of definite season and one day of transition Like- Days 1/2: Summer Day 3: Summer-Fall Days 4/5: Fall Day 6: Fall-winter Days 7/8: Winter Day 9: Winter-spring Days 10/11: Spring Day 12: Spring-Summer I think 12 day years would be best. One day for each month. In above time line July would be the first day, June the last. Mechanics-wise you are going to need a way of syncing new builds from map to map while also modifying the changed areas to be suitable to the season.
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Post by ThatRedhead on Feb 1, 2015 5:04:54 GMT
Something I haven't seen addressed yet- Due to the legal status of Bukkit and Spigot, what plugin platform is currently being used, and what is going to be used? I think right now it is Spigot, but you are looking to go to Sponge, correct? I'm just clarifying cuz I wanna start learning plugin coding but I need to know what this server uses.
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Post by MCAlagaesia on Feb 1, 2015 5:14:32 GMT
Something I haven't seen addressed yet- Due to the legal status of Bukkit and Spigot, what plugin platform is currently being used, and what is going to be used? I think right now it is Spigot, but you are looking to go to Sponge, correct? I'm just clarifying cuz I wanna start learning plugin coding but I need to know what this server uses. Yep, we're using Spigot 1.8. We will be considering sponge when it's released.
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Post by ThatRedhead on Feb 1, 2015 21:28:16 GMT
Something I haven't seen addressed yet- Due to the legal status of Bukkit and Spigot, what plugin platform is currently being used, and what is going to be used? I think right now it is Spigot, but you are looking to go to Sponge, correct? I'm just clarifying cuz I wanna start learning plugin coding but I need to know what this server uses. Yep, we're using Spigot 1.8. We will be considering sponge when it's released. OK, Bukkit plugins are compatible with Spigot, right? I'm using a really good Java tutorial that teaches Java through Bukkit so you learn both at once (which I was planning on learning the former and then adding onto that knowledge the latter) but I wasn't sure after that whole Bukkit fiasco if you were still gonna stick with Spigot. Will Sponge run Spigot plugins? From what it looks like, Sponge is an entirely new API so all the plugins may need to be rewritten if you do decide to change over to Sponge. Ok thanks!
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Post by MCAlagaesia on Feb 1, 2015 22:10:29 GMT
Yep, we're using Spigot 1.8. We will be considering sponge when it's released. OK, Bukkit plugins are compatible with Spigot, right? I'm using a really good Java tutorial that teaches Java through Bukkit so you learn both at once (which I was planning on learning the former and then adding onto that knowledge the latter) but I wasn't sure after that whole Bukkit fiasco if you were still gonna stick with Spigot. Will Sponge run Spigot plugins? From what it looks like, Sponge is an entirely new API so all the plugins may need to be rewritten if you do decide to change over to Sponge. Ok thanks! Yep, all plugins will need to be re-written if we change to sponge. However, this should be a simple process.
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Post by ThatRedhead on Feb 1, 2015 23:04:17 GMT
OK, Bukkit plugins are compatible with Spigot, right? I'm using a really good Java tutorial that teaches Java through Bukkit so you learn both at once (which I was planning on learning the former and then adding onto that knowledge the latter) but I wasn't sure after that whole Bukkit fiasco if you were still gonna stick with Spigot. Will Sponge run Spigot plugins? From what it looks like, Sponge is an entirely new API so all the plugins may need to be rewritten if you do decide to change over to Sponge. Ok thanks! Yep, all plugins will need to be re-written if we change to sponge. However, this should be a simple process. Do you think that for the purpose of writing plugins for Spigot using CraftBukkit (I got it off of a mirror site...sh...) is ok? I'm not exactly clear on the distinction between Bukkit and Spigot, but if they are completely compatible I'm just gonna use CraftBukkit because the tutorial I'm following ( here) uses that.
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Post by MCAlagaesia on Feb 1, 2015 23:16:39 GMT
Yep, all plugins will need to be re-written if we change to sponge. However, this should be a simple process. Do you think that for the purpose of writing plugins for Spigot using CraftBukkit (I got it off of a mirror site...sh...) is ok? I'm not exactly clear on the distinction between Bukkit and Spigot, but if they are completely compatible I'm just gonna use CraftBukkit because the tutorial I'm following ( here) uses that. Yes, they're completely compatible. Spigot uses the CraftBukkit API, so if you want to use Spigot instead of CraftBukkit, when you reference external libraries, instead of linking to the CraftBukkit.jar, you would just use the latest Spigot 1.8 jar. Exact same process, different jar file :-)
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Post by ThatRedhead on Feb 2, 2015 0:01:54 GMT
Do you think that for the purpose of writing plugins for Spigot using CraftBukkit (I got it off of a mirror site...sh...) is ok? I'm not exactly clear on the distinction between Bukkit and Spigot, but if they are completely compatible I'm just gonna use CraftBukkit because the tutorial I'm following ( here) uses that. Yes, they're completely compatible. Spigot uses the CraftBukkit API, so if you want to use Spigot instead of CraftBukkit, when you reference external libraries, instead of linking to the CraftBukkit.jar, you would just use the latest Spigot 1.8 jar. Exact same process, different jar file :-) Great! And rather than importing Bukkit and the JavaPlugin, what should I import? Thanks for the help.
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Post by MCAlagaesia on Feb 2, 2015 0:36:50 GMT
Yes, they're completely compatible. Spigot uses the CraftBukkit API, so if you want to use Spigot instead of CraftBukkit, when you reference external libraries, instead of linking to the CraftBukkit.jar, you would just use the latest Spigot 1.8 jar. Exact same process, different jar file :-) Great! And rather than importing Bukkit and the JavaPlugin, what should I import? Thanks for the help. Import Bukkit and JavaPlugin as normal. Spigot uses the Bukkit API, it just adds some performance features and fixes some bugs.
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Post by ThatRedhead on Feb 2, 2015 0:38:09 GMT
Great! And rather than importing Bukkit and the JavaPlugin, what should I import? Thanks for the help. Import Bukkit and JavaPlugin as normal. Spigot uses the Bukkit API, it just adds some performance features and fixes some bugs. OK cool. I was worried that I wasn't learning the right stuff. Yay ok im gonna go learn Java now.
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