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Post by ThatRedhead on Dec 15, 2014 3:13:30 GMT
Love the idea if it would be possible! It's possible, but not high on our list. Our first priority is to get the dragons flying! Well, if that weren't your first priority I would be very upset! xD
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Post by lubenqwebjartskular on Dec 22, 2014 18:49:26 GMT
Just picking between chests and item drops, I would have to vote chests because it would allow you to choose more easily what you could take, and not accidentally pick something up that you don't want. But I would also strongly support the implementation of an economy in which items can be bought from traders or other players, as long as the prices are reasonable and there is still some random loot to be found. Deleted Post
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Post by lubenqwebjartskular on Dec 22, 2014 18:54:32 GMT
Well, in the case of style clashes it would be somewhat difficult to do so to the extreme because you would be limited by materials. But i agree with person55. I'd like to be able to set up a house and shop to stay in between my adventures ;-) Another option is that there are set schematics for each structure. You can choose the schematic you like most and gather the resources for your shop or house. The structure will slowly build itself depending on how much wood, sticks, stone, clay and bricks you feed it. This would actually be very good (if we eventually implement it, but as said, Dragons first!) we could be able to buy/find/steal schematics/bluebrints and then use then to build a house or building. of course, this wouldn't be the ONLY way of building, just a different way
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Post by MCAlagaesia on Dec 23, 2014 5:50:39 GMT
Another option is that there are set schematics for each structure. You can choose the schematic you like most and gather the resources for your shop or house. The structure will slowly build itself depending on how much wood, sticks, stone, clay and bricks you feed it. This would actually be very good (if we eventually implement it, but as said, Dragons first!) we could be able to buy/find/steal schematics/bluebrints and then use then to build a house or building. of course, this wouldn't be the ONLY way of building, just a different way What would be another way of building? We shouldn't allow players to physically build their own structures as the map could become degraded with inferior builds. We should also consider the fact that there's limited space on the map, so structures built by players might have to slowly fall into disrepair over time. They can be repaired if the player feeds the structure more materials, or it can eventually break down and allow the land to become available for another player who might wish to build there.
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Post by lubenqwebjartskular on Dec 23, 2014 21:42:43 GMT
This would actually be very good (if we eventually implement it, but as said, Dragons first!) we could be able to buy/find/steal schematics/bluebrints and then use then to build a house or building. of course, this wouldn't be the ONLY way of building, just a different way What would be another way of building? We shouldn't allow players to physically build their own structures as the map could become degraded with inferior builds. umm... well i didnt think of all that, but yes your're right. i was thinking that maybe we could have builds that were built on a separate server, assessed, then ported onto the main server after all the materials were collected. but that would be way to much admin work i think.
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Post by MCAlagaesia on Dec 23, 2014 22:41:54 GMT
What would be another way of building? We shouldn't allow players to physically build their own structures as the map could become degraded with inferior builds. umm... well i didnt think of all that, but yes your're right. i was thinking that maybe we could have builds that were built on a separate server, assessed, then ported onto the main server after all the materials were collected. but that would be way to much admin work i think. That's certainly possible! If people aren't happy with the default schematics, they may choose to create their own.
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Post by person55 on Dec 24, 2014 1:35:27 GMT
So how would these materials be gathered, besides quests? im assuming that quests wont give you something like 10 wood, so will these items be obtained through shops?
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Post by lubenqwebjartskular on Dec 24, 2014 3:33:56 GMT
So how would these materials be gathered, besides quests? im assuming that quests wont give you something like 10 wood, so will these items be obtained through shops? id assume we get them from villager shops, or admins could over see roleplay of tree cutting and then hand out some wood.
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Post by ThatRedhead on Dec 26, 2014 5:43:58 GMT
So how would these materials be gathered, besides quests? im assuming that quests wont give you something like 10 wood, so will these items be obtained through shops? id assume we get them from villager shops, or admins could over see roleplay of tree cutting and then hand out some wood. We could have ways to specify areas of land for certain material collection, and a way to limit a person on how much they can collect. For instance, a small forest beside a village would be available to cut trees down, but each player would be limited to cutting down, say, three trees per day or something before they wouldn't be able to cut down any more trees in that forest.
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Post by ThatRedhead on Dec 26, 2014 5:47:39 GMT
This would actually be very good (if we eventually implement it, but as said, Dragons first!) we could be able to buy/find/steal schematics/bluebrints and then use then to build a house or building. of course, this wouldn't be the ONLY way of building, just a different way What would be another way of building? We shouldn't allow players to physically build their own structures as the map could become degraded with inferior builds. We should also consider the fact that there's limited space on the map, so structures built by players might have to slowly fall into disrepair over time. They can be repaired if the player feeds the structure more materials, or it can eventually break down and allow the land to become available for another player who might wish to build there. Why would schematics need to be bought? It would be more like you got inspiration from nearby houses and an idea on what shape house to build. Also, yes buildings definitely need to fall apart over time or be fed material to remain intact. Also, maybe after a building gets past a certain point, there is no repairing it, it has to be taken down first and then a new building can be made. Also, can schematics be different from one area to another? Each different place would have a different build style, meaning it would have different schematics for building in that area.
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Post by lubenqwebjartskular on Dec 26, 2014 21:32:27 GMT
id assume we get them from villager shops, or admins could over see roleplay of tree cutting and then hand out some wood. We could have ways to specify areas of land for certain material collection, and a way to limit a person on how much they can collect. For instance, a small forest beside a village would be available to cut trees down, but each player would be limited to cutting down, say, three trees per day or something before they wouldn't be able to cut down any more trees in that forest. Well, this is similar to what im proposing, but less open. What im saying is that you find a forest, call for an admin in global chat, then pretend to cu down trees. Then the admin will give you some wood.
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Post by ThatRedhead on Dec 28, 2014 2:28:09 GMT
We could have ways to specify areas of land for certain material collection, and a way to limit a person on how much they can collect. For instance, a small forest beside a village would be available to cut trees down, but each player would be limited to cutting down, say, three trees per day or something before they wouldn't be able to cut down any more trees in that forest. Well, this is similar to what im proposing, but less open. What im saying is that you find a forest, call for an admin in global chat, then pretend to cu down trees. Then the admin will give you some wood. This would be a lot of work for admins, and then you could collect infinite amounts of material in theory because the trees wouldn't disappear as you cut them down. I think the players need to learn responsibility on this front, and that there would be punishment (such as banning) for griefing like that.
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Post by MCAlagaesia on Dec 28, 2014 7:52:34 GMT
We could have ways to specify areas of land for certain material collection, and a way to limit a person on how much they can collect. For instance, a small forest beside a village would be available to cut trees down, but each player would be limited to cutting down, say, three trees per day or something before they wouldn't be able to cut down any more trees in that forest. Already planned, however instead of limiting how many resources a player can harvest in a day, we'll make it really slow. For example, cutting down a tree might only give you a few sticks and mining stone might give you some flint. Well, this is similar to what im proposing, but less open. What im saying is that you find a forest, call for an admin in global chat, then pretend to cu down trees. Then the admin will give you some wood. This requires an admin to be online. We could simply allow players to harvest their own resources anywhere except for a few selected locations. Perhaps we could also make it so players are able to be punished by elves if they try to cut down trees in Du Weldenvarden.
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Post by MCAlagaesia on Dec 28, 2014 7:55:56 GMT
What would be another way of building? We shouldn't allow players to physically build their own structures as the map could become degraded with inferior builds. We should also consider the fact that there's limited space on the map, so structures built by players might have to slowly fall into disrepair over time. They can be repaired if the player feeds the structure more materials, or it can eventually break down and allow the land to become available for another player who might wish to build there. Why would schematics need to be bought? It would be more like you got inspiration from nearby houses and an idea on what shape house to build. Also, yes buildings definitely need to fall apart over time or be fed material to remain intact. Also, maybe after a building gets past a certain point, there is no repairing it, it has to be taken down first and then a new building can be made. Also, can schematics be different from one area to another? Each different place would have a different build style, meaning it would have different schematics for building in that area. That wouldn't make a difference. There'd still be some players who would build whatever they wanted regardless of the existing style in the town in which they are designing their structure. Of course, we'd have multiple structures in many different styles. Certain styles will not be available in certain places. For example, the server won't allow you to place an Elven tree in a city like Teirm.
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Post by lubenqwebjartskular on Dec 28, 2014 21:48:15 GMT
Why would schematics need to be bought? It would be more like you got inspiration from nearby houses and an idea on what shape house to build. Also, yes buildings definitely need to fall apart over time or be fed material to remain intact. Also, maybe after a building gets past a certain point, there is no repairing it, it has to be taken down first and then a new building can be made. Also, can schematics be different from one area to another? Each different place would have a different build style, meaning it would have different schematics for building in that area. That wouldn't make a difference. There'd still be some players who would build whatever they wanted regardless of the existing style in the town in which they are designing their structure. Of course, we'd have multiple structures in many different styles. Certain styles will not be available in certain places. For example, the server won't allow you to place an Elven tree in a city like Teirm. Really? ELVEN TREES DONT HAVE SCHEMATICS! for elf building it would be more like you cast a spell and then it shapes a tree into a hut.
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